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Devlog
v0.18 - Pickman's Model
October 30, 2024
by
Max Kowarski
Last time I've said I wanted to start the work on the last major addition to the game before the release but before that I've decided to try out how's it going on the AI art scene. So after endless ni...
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v0.17 - Extremely hostile takeover
June 20, 2024
by
Max Kowarski
Sorry the new release took so long but it's a pretty hefty one. Firstly, the "engine" I used to draw the ingame entities has been removed in favor of low-level draw calls which made my life much, much...
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v0.16 - L-LET'S HAVE A C-CHAT...
August 04, 2023
by
Max Kowarski
There is now a conversation mode ingame. The parasite can chat with its host and later with the other NPCs. How it works is you first need to complete the tutorial (open access to the timeline), then...
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v0.15 - More sounds and music updates
March 18, 2023
by
Max Kowarski
1
This release focuses on enriching the audio tapestry of the game. Essentially, it boils down to adding a lot of sounds where previously there was only silence. Plus, MaxStack has reworked his older wo...
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v0.14 - Sandbox Mode and Pseudocampus
December 06, 2022
by
Max Kowarski
3
This release brings the often requested sandbox mode into the game. The current plotted scenario is moved into a separate choice during the game start. There is no timeline, no clue gathering, no plot...
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v0.13 - Labs Update Two and Parthenogenesis
October 08, 2022
by
Max Kowarski
The main focus of this release was scenario-related changes to the research labs. I don't want to spoil them but now there is an additional bit of gameplay that you will have to do once you reach the...
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v0.12 - Ingame encyclopedia and host preservator
September 02, 2022
by
Max Kowarski
The vacation is over and the update is ready. This release marks the addition of the thing that has long been on my radar. I'm talking about ingame encyclopedia. A lot of people ask questions about th...
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v0.11 - Labs Update One
August 05, 2022
by
Max Kowarski
I've started working on this update by fleshing out the expanded design for the labs areas. At that point, labs were not much different from other locations, civilians and security, and one lab holdin...
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v0.10 is out!
June 20, 2022
by
Max Kowarski
The focus of this update is on a long overdue writing for the improvement texts. I think the placeholder improvement names are from... 2019? 2018? I don't remember. Anyway, the improvements were also...
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v0.8 released
May 04, 2022
by
Max Kowarski
There are no gameplay changes in this one but a lot of maintenance stuff that should make playing the game more comfortable. The one small feature I'm most proud of is that you can now shift-click or...
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v0.7.2 released and development resumed!
April 06, 2022
by
Max Kowarski
Good news, everyone! I've resumed the development on the game. And now it's available on Steam, too! ( here ). All the people that have bought a copy of the game here, have received two Steam keys eac...
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v0.6 released!
November 18, 2019
by
Max Kowarski
Delirium washed over me as I sank in and out of consciousness, my body mending even as my mind shattered further. Had I seen what I thought I saw, or were they all fever-addled phantasms brought on b...
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v0.5 and first release on itch.io
May 04, 2019
by
Max Kowarski
#release
Hello, everyone! This is a first Itch.io release of a roguelike project I've been working on and off for a couple of years now. Up to this point the game was completely free and open-source but from n...
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